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cfud_scrapbook ([personal profile] cfud_scrapbook) wrote2010-11-25 04:18 pm

Camp Surroundings

A more detailed explanation of Camp's various landmarks and destinations. Details on the setting itself can be found here. Below are generalities that hold true no matter where CFUD might move next.

HOUSING

For the most part -- save for custom cabins -- all standard cabins in Camp are one-room cabins with six beds for campers that can be bunked, and one or two larger beds for counselors, depending on the cabin. Other furniture is not standard, although several campers have seen fit to furnish their living space over time. All cabins come with closets and while some may have demi-bathrooms, a camper’s best bet for hygienic purposes are the showers. As of the most recent move, the cabins are arranged like houses in a small village.

The Onsen Inn is situated close to camp’s onsen. Despite the name, it's actually free of charge and has a number of private bedrooms and a huge garden out back. It is two stories, bedrooms upstairs and a main room/kitchen downstairs. All lodgers should contact the owner if they move in.

The hotel is located quite centrally in Camp, not far from the Mess Hall. It used to be "The Love Hotel," but since its remodel, it's less gaudy and more understated and maybe even a little bit classy.

CAMP LANDMARKS

The mess hall is where everyone eats. It is comprised of two rooms: the hall itself -- pretty straightforward room full of tables and a buffet along one wall -- and the kitchens in the back. The gorillas occasionally enforce the “everyone must wake up at the crack of dawn and eat breakfast” rule. Occasionally. The food is generally served buffet-style, made by god only knows who (or what). It just appears! Generally speaking, there's no one to keep adventurous campers out of the kitchen. There is also a coffee-maker, but it’s prone to breaking and acting up frequently. Behind the kitchen is a walk-in freezer.

A two floor building with a basement and an open roof, the hospital is only a short walk from camp proper. Housing whoever happens to be volunteering their time to keeping it running in the absence of actual doctors, the hospital boasts such features as off-brand medicine, (mostly) clean rooms, and a morgue. It’s probably better not to ask why a Camp where no one can die requires a morgue.

The Caves of Despair are always teeming with canon fodder on the top levels, and serious nasties for even the most powerful level 9999 character on the bottom levels. Your all-purpose hunting ground! The most reliable way to get to them is by wandering too far into the caves, whose entrances can be found throughout the forest and mountains, and even along the cliffs by the beach.

Camp has a library that is well stocked, but some of the books bite or end up in the wrong section. It has couches as well as tables and chairs, a fireplace, and a few private study rooms rooms in the back.

Open a secret door, or maybe just fall down a hole, and you’ll find yourself in the Underground Laboratories. Consisting of many tunnels, but only a few exits, the labs are filled with lots of esoteric equipment that probably doesn’t work. There might be a few treasures hidden amongst the junk if you take a good look, though. Always take care when venturing too far in the labs, since there are dangerous creatures afoot! Not to mention experimental compounds that might turn you into something unnatural. Despite it being potentially quite dangerous, some people live down there quite happily.


The onsen is somewhat removed from camp, but there is an actual path that leads to it. Campers are welcome to go there to relax, but there is no male/female divider.

AMENITIES

The showers are separated: boys and girls. Sometimes, blood spews from the taps. They vary in style -- some are prison-style, while others are YMCA. The only consistent thing about each showering facility in camp is that there is no consistency.

The camp laundromat is anything but a convenience. Aside from your money, the machines may eat your clothes or even your hands if one isn’t careful. They’re rusted, dangerous, and loud. Use caution.

Camp also boasts a store, a delivery system if you're brave enough to throw your money at the internet, and an indoor pool.

HAZARDS

There are many hazards in camp, from monsters to viruses to the iconic kraken Marcy who currently dwells in the ocean. The camp hazards include but are not limited to:

- Purple gorillas
- Anglerfish
- Vultures
- Firebreathing ducklings
- Zombies
- More zombies
- Boggarts (seasonal)
- Mistletoe (seasonal)
- Zombies (Resident Evil version)
- Dinosaurs (occasionally)

There are also the Camp viruses to contend with. Whether it’s switching your sex, placing you into another person’s body, making you older or younger than you are, or just going ahead and turning you into an animal or stuffed toy if you break any rules, Camp likes to dole out plenty of unnatural punishment whenever it gets a chance. Talk to any senior citizen of Camp and they’ll inform you of the usually-ineffectual virus cures.

MOOGLES/DEATH

If a camper dies in camp, they may be brought back (near) immediately depending on if they “saved” at a moogle or not. Moogles are creatures with the power to bring back the dead through preserved states, although the how and why behind it is unknown, and there are conflicting explanations from all over. Otherwise, death is not permanent in camp, and things have a way of simply coming back after a period of time … perhaps ...

PLOT

It happens sometimes!

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